Menu API
Overview
The Menu API provides methods to create and manage application menus, context menus, and system tray menus.
Menu Types:
- Application Menus - Top menu bar (File, Edit, etc.)
- Context Menus - Right-click menus
- System Tray Menus - Menus in the system tray/notification area
Creating Menus
NewMenu()
Creates a new menu.
func (a *App) NewMenu() *MenuExample:
menu := app.NewMenu()Menu Methods
Add()
Adds a menu item to the menu.
func (m *Menu) Add(label string) *MenuItemParameters:
label- The text displayed for the menu item
Returns: The created menu item
Example:
item := menu.Add("Open File")
item.OnClick(func(ctx *application.Context) {
// Handle click
})AddSubmenu()
Adds a submenu to the menu.
func (m *Menu) AddSubmenu(label string) *MenuParameters:
label- The submenu label
Returns: The created submenu
Example:
fileMenu := menu.AddSubmenu("File")
fileMenu.Add("New")
fileMenu.Add("Open")
fileMenu.Add("Save")AddSeparator()
Adds a visual separator line between menu items.
func (m *Menu) AddSeparator()Example:
menu.Add("Copy")
menu.Add("Paste")
menu.AddSeparator()
menu.Add("Select All")Best practice: Use separators to group related menu items.
AddCheckbox()
Adds a checkable menu item.
func (m *Menu) AddCheckbox(label string, checked bool) *MenuItemParameters:
label- The checkbox labelchecked- Initial checked state
Example:
darkMode := menu.AddCheckbox("Dark Mode", false)
darkMode.OnClick(func(ctx *application.Context) {
isChecked := darkMode.Checked()
// Toggle dark mode
})AddRadio()
Adds a radio menu item (mutually exclusive group).
func (m *Menu) AddRadio(label string, checked bool) *MenuItemParameters:
label- The radio button labelchecked- Initial checked state
Example:
// Create radio group for view modes
viewMenu := menu.AddSubmenu("View")
listView := viewMenu.AddRadio("List View", true)
gridView := viewMenu.AddRadio("Grid View", false)
treeView := viewMenu.AddRadio("Tree View", false)
listView.OnClick(func(ctx *application.Context) {
setViewMode("list")
})
gridView.OnClick(func(ctx *application.Context) {
setViewMode("grid")
})Update()
Updates the menu to reflect any changes made to menu items.
func (m *Menu) Update()Example:
item.SetEnabled(false)
menu.Update() // Must call to apply changesImportant: Always call Update() after modifying menu item properties.
Menu Item Methods
OnClick()
Registers a click handler for the menu item.
func (mi *MenuItem) OnClick(callback func(ctx *application.Context)) *MenuItemParameters:
callback- Function called when item is clicked
Returns: The menu item (for chaining)
Example:
item.OnClick(func(ctx *application.Context) {
fmt.Println("Menu item clicked")
app.Logger.Info("User clicked menu item")
})SetLabel()
Changes the menu item’s label.
func (mi *MenuItem) SetLabel(label string) *MenuItemExample:
item.SetLabel("Save As...")
menu.Update()SetEnabled()
Enables or disables the menu item.
func (mi *MenuItem) SetEnabled(enabled bool) *MenuItemExample:
// Disable save when no document is open
saveItem.SetEnabled(hasOpenDocument)
menu.Update()Common pattern:
// Update menu state based on application state
func updateMenuState() {
saveItem.SetEnabled(hasUnsavedChanges)
undoItem.SetEnabled(canUndo)
redoItem.SetEnabled(canRedo)
menu.Update()
}SetChecked()
Sets the checked state for checkbox/radio menu items.
func (mi *MenuItem) SetChecked(checked bool) *MenuItemExample:
darkModeItem.SetChecked(isDarkModeEnabled)
menu.Update()Checked()
Returns the current checked state.
func (mi *MenuItem) Checked() boolExample:
if darkModeItem.Checked() {
// Dark mode is enabled
}SetAccelerator()
Sets a keyboard shortcut for the menu item.
func (mi *MenuItem) SetAccelerator(accelerator string) *MenuItemParameters:
accelerator- Keyboard shortcut (e.g., “Ctrl+S”, “Cmd+Q”)
Accelerator format:
- Modifiers:
Ctrl,Cmd,Alt,Shift - Keys:
A-Z,0-9,F1-F12,Enter,Backspace, etc. - Platform: Use
Cmdon macOS,Ctrlon Windows/Linux
Example:
saveItem.SetAccelerator("Ctrl+S")
quitItem.SetAccelerator("Ctrl+Q")
newItem.SetAccelerator("Ctrl+N")Platform-aware example:
import "runtime"
var quitShortcut string
if runtime.GOOS == "darwin" {
quitShortcut = "Cmd+Q"
} else {
quitShortcut = "Ctrl+Q"
}
quitItem.SetAccelerator(quitShortcut)SetTooltip()
Sets a tooltip that appears when hovering over the menu item.
func (mi *MenuItem) SetTooltip(tooltip string) *MenuItemExample:
item.SetTooltip("Opens a file from disk")SetHidden()
Shows or hides the menu item.
func (mi *MenuItem) SetHidden(hidden bool) *MenuItemExample:
// Hide debug menu in production
debugItem.SetHidden(!isDevelopment)
menu.Update()Application Menu
app.Menu.Set()
Sets the application’s main menu bar.
func (mm *MenuManager) Set(menu *Menu)Example:
menu := app.NewMenu()
// File menu
fileMenu := menu.AddSubmenu("File")
fileMenu.Add("New").SetAccelerator("Ctrl+N").OnClick(newFile)
fileMenu.Add("Open").SetAccelerator("Ctrl+O").OnClick(openFile)
fileMenu.Add("Save").SetAccelerator("Ctrl+S").OnClick(saveFile)
fileMenu.AddSeparator()
fileMenu.Add("Exit").SetAccelerator("Ctrl+Q").OnClick(func(ctx *application.Context) {
app.Quit()
})
// Edit menu
editMenu := menu.AddSubmenu("Edit")
editMenu.Add("Undo").SetAccelerator("Ctrl+Z").OnClick(undo)
editMenu.Add("Redo").SetAccelerator("Ctrl+Y").OnClick(redo)
editMenu.AddSeparator()
editMenu.Add("Cut").SetAccelerator("Ctrl+X").OnClick(cut)
editMenu.Add("Copy").SetAccelerator("Ctrl+C").OnClick(copy)
editMenu.Add("Paste").SetAccelerator("Ctrl+V").OnClick(paste)
app.Menu.Set(menu)Platform notes:
- macOS: Menu appears in the top menu bar
- Windows/Linux: Menu appears in the window title bar
- macOS: Automatically adds application menu with app name
Context Menus
app.ContextMenu.New() / app.ContextMenu.Add()
Create a *ContextMenu via the manager and register it under a name. ContextMenuManager.Add takes *ContextMenu — not *Menu, and there is no app.RegisterContextMenu method.
func (cm *ContextMenuManager) New() *ContextMenu
func (cm *ContextMenuManager) Add(name string, menu *ContextMenu)
func (cm *ContextMenuManager) Get(name string) (*ContextMenu, bool)
func (cm *ContextMenuManager) Remove(name string)Alternatively, the package-level application.NewContextMenu(name string) *ContextMenu creates and registers a context menu in one step.
Go:
// Build the context menu via the manager
contextMenu := app.ContextMenu.New()
contextMenu.Add("Cut").OnClick(cut)
contextMenu.Add("Copy").OnClick(copy)
contextMenu.Add("Paste").OnClick(paste)
contextMenu.AddSeparator()
contextMenu.Add("Select All").OnClick(selectAll)
// Register under a name; HTML opts into it via the CSS custom property below.
app.ContextMenu.Add("editor", contextMenu)HTML / CSS:
The runtime triggers a registered context menu when the right-click target (or any ancestor) has the --custom-contextmenu CSS custom property set to that name. The optional --custom-contextmenu-data property is passed to the Go callback via ctx.ContextMenuData(). To suppress the default browser context menu, set --default-contextmenu: hide (or auto/show).
<!-- Trigger context menu on right-click -->
<div style="--custom-contextmenu: editor; --default-contextmenu: hide">
Right-click here for context menu
</div>There is no data-wails-context-menu="..." attribute — that was never wired in the runtime.
Dynamic context menus:
// Update context menu based on selection
func updateContextMenu() {
contextMenu := app.ContextMenu.New()
if hasSelection {
contextMenu.Add("Cut").OnClick(cut)
contextMenu.Add("Copy").OnClick(copy)
}
contextMenu.Add("Paste").SetEnabled(hasClipboardContent).OnClick(paste)
app.ContextMenu.Add("editor", contextMenu)
}System Tray Menu
app.SystemTray.New()
Creates a new system tray icon.
func (sm *SystemTrayManager) New() *SystemTrayExample:
tray := app.SystemTray.New()SetIcon()
Sets the system tray icon.
func (st *SystemTray) SetIcon(icon []byte) *SystemTrayExample:
iconData, _ := os.ReadFile("icon.png")
tray.SetIcon(iconData)SetMenu()
Sets the menu for the system tray.
func (st *SystemTray) SetMenu(menu *Menu) *SystemTrayExample:
trayMenu := app.NewMenu()
trayMenu.Add("Show Window").OnClick(func(ctx *application.Context) {
window.Show()
window.Focus()
})
trayMenu.Add("Settings").OnClick(openSettings)
trayMenu.AddSeparator()
trayMenu.Add("Quit").OnClick(func(ctx *application.Context) {
app.Quit()
})
tray.SetMenu(trayMenu)SetTooltip()
Sets the tooltip shown when hovering over the tray icon. Returns nothing.
func (st *SystemTray) SetTooltip(tooltip string)Example:
tray.SetTooltip("My Application - Running")OnClick()
Handles left-click on the tray icon.
func (st *SystemTray) OnClick(callback func()) *SystemTrayExample:
tray.OnClick(func() {
if window.IsVisible() {
window.Hide()
} else {
window.Show()
window.Focus()
}
})Complete Examples
Standard Application Menu
package main
import (
"github.com/wailsapp/wails/v3/pkg/application"
)
func createMenu(app *application.App) *application.Menu {
menu := app.NewMenu()
// File menu
fileMenu := menu.AddSubmenu("File")
fileMenu.Add("New").
SetAccelerator("Ctrl+N").
OnClick(func(ctx *application.Context) {
// Create new document
})
fileMenu.Add("Open").
SetAccelerator("Ctrl+O").
OnClick(func(ctx *application.Context) {
// Open file dialog
})
fileMenu.Add("Save").
SetAccelerator("Ctrl+S").
OnClick(func(ctx *application.Context) {
// Save document
})
fileMenu.AddSeparator()
fileMenu.Add("Exit").OnClick(func(ctx *application.Context) {
app.Quit()
})
// Edit menu
editMenu := menu.AddSubmenu("Edit")
editMenu.Add("Undo").SetAccelerator("Ctrl+Z")
editMenu.Add("Redo").SetAccelerator("Ctrl+Y")
editMenu.AddSeparator()
editMenu.Add("Cut").SetAccelerator("Ctrl+X")
editMenu.Add("Copy").SetAccelerator("Ctrl+C")
editMenu.Add("Paste").SetAccelerator("Ctrl+V")
// View menu
viewMenu := menu.AddSubmenu("View")
darkMode := viewMenu.AddCheckbox("Dark Mode", false)
darkMode.OnClick(func(ctx *application.Context) {
// Toggle dark mode
isChecked := darkMode.Checked()
app.Logger.Info("Dark mode", "enabled", isChecked)
})
viewMenu.AddSeparator()
viewMenu.AddRadio("List View", true)
viewMenu.AddRadio("Grid View", false)
viewMenu.AddRadio("Detail View", false)
// Help menu
helpMenu := menu.AddSubmenu("Help")
helpMenu.Add("Documentation").OnClick(func(ctx *application.Context) {
// Open docs
})
helpMenu.Add("About").OnClick(func(ctx *application.Context) {
// Show about dialog
})
return menu
}
func main() {
app := application.New(application.Options{
Name: "Menu Demo",
})
menu := createMenu(app)
app.Menu.Set(menu)
window := app.Window.New()
window.Show()
app.Run()
}System Tray Application
func setupSystemTray(app *application.App, window application.Window) {
// Create system tray
tray := app.SystemTray.New()
// Set icon
iconData, _ := os.ReadFile("icon.png")
tray.SetIcon(iconData)
tray.SetTooltip("My App - Running")
// Handle left-click on tray icon
tray.OnClick(func() {
if window.IsVisible() {
window.Hide()
} else {
window.Show()
window.Focus()
}
})
// Create tray menu
trayMenu := app.NewMenu()
showItem := trayMenu.Add("Show Window")
showItem.OnClick(func(ctx *application.Context) {
window.Show()
window.Focus()
})
trayMenu.AddSeparator()
trayMenu.Add("Settings").OnClick(func(ctx *application.Context) {
// Open settings window
})
trayMenu.Add("About").OnClick(func(ctx *application.Context) {
// Show about dialog
})
trayMenu.AddSeparator()
trayMenu.Add("Quit").OnClick(func(ctx *application.Context) {
app.Quit()
})
tray.SetMenu(trayMenu)
}Dynamic Menu Updates
type Editor struct {
app *application.App
menu *application.Menu
undoItem *application.MenuItem
redoItem *application.MenuItem
saveItem *application.MenuItem
undoStack []string
redoStack []string
hasChanges bool
}
func (e *Editor) createMenu() {
e.menu = e.app.NewMenu()
fileMenu := e.menu.AddSubmenu("File")
e.saveItem = fileMenu.Add("Save").SetAccelerator("Ctrl+S")
e.saveItem.OnClick(func(ctx *application.Context) {
e.save()
})
editMenu := e.menu.AddSubmenu("Edit")
e.undoItem = editMenu.Add("Undo").SetAccelerator("Ctrl+Z")
e.undoItem.OnClick(func(ctx *application.Context) {
e.undo()
})
e.redoItem = editMenu.Add("Redo").SetAccelerator("Ctrl+Y")
e.redoItem.OnClick(func(ctx *application.Context) {
e.redo()
})
e.updateMenuState()
e.app.Menu.Set(e.menu)
}
func (e *Editor) updateMenuState() {
// Update menu items based on current state
e.saveItem.SetEnabled(e.hasChanges)
e.undoItem.SetEnabled(len(e.undoStack) > 0)
e.redoItem.SetEnabled(len(e.redoStack) > 0)
e.menu.Update()
}
func (e *Editor) onChange() {
e.hasChanges = true
e.updateMenuState()
}
func (e *Editor) save() {
// Save logic
e.hasChanges = false
e.updateMenuState()
}Best Practices
✅ Do
- Use standard accelerators - Follow platform conventions (Ctrl+C for copy, etc.)
- Call Update() after changes - Menu won’t reflect changes otherwise
- Group related items - Use separators to organize menu items
- Disable unavailable actions - Don’t hide, disable with SetEnabled(false)
- Use clear labels - Be concise and descriptive
- Follow platform conventions - macOS vs Windows/Linux menu patterns
❌ Don’t
- Don’t forget Update() - Most common mistake
- Don’t nest too deeply - Keep menus 2-3 levels maximum
- Don’t use ambiguous labels - “Process” vs “Process Document”
- Don’t overcomplicate - Keep menus simple and focused
- Don’t mix metaphors - Consistent naming and organization
Platform-Specific Notes
macOS
- Application menu automatically added with app name
- Use
Cmdinstead ofCtrlfor accelerators - “About”, “Preferences”, and “Quit” in application menu by default
Windows/Linux
- No automatic application menu
- Use
Ctrlfor accelerators - “Exit” typically in File menu