Application Lifecycle

Understanding Application Lifecycle

Desktop applications have a lifecycle from startup to shutdown. Wails v3 provides services, events, and hooks to manage this lifecycle effectively.

The Lifecycle Stages

direction: down

Start: "Application Start" {
  shape: oval
  style.fill: "#10B981"
}

Init: "Initialisation" {
  Parse: "Parse Options" {
    shape: rectangle
  }
  Register: "Register Services" {
    shape: rectangle
  }
  Setup: "Setup Runtime" {
    shape: rectangle
  }
}

AppRun: "app.Run()" {
  shape: rectangle
  style.fill: "#3B82F6"
}

ServiceStartup: "Service Startup" {
  shape: rectangle
  style.fill: "#8B5CF6"
}

EventLoop: "Event Loop" {
  Process: "Process Events" {
    shape: rectangle
  }
  Handle: "Handle Messages" {
    shape: rectangle
  }
  Update: "Update UI" {
    shape: rectangle
  }
}

QuitSignal: "Quit Signal" {
  shape: diamond
  style.fill: "#F59E0B"
}

ShouldQuit: "ShouldQuit Check" {
  shape: rectangle
  style.fill: "#3B82F6"
}

OnShutdown: "OnShutdown Callbacks" {
  shape: rectangle
  style.fill: "#3B82F6"
}

ServiceShutdown: "Service Shutdown" {
  shape: rectangle
  style.fill: "#8B5CF6"
}

Cleanup: "Cleanup" {
  Close: "Close Windows" {
    shape: rectangle
  }
  Release: "Release Resources" {
    shape: rectangle
  }
}

End: "Application End" {
  shape: oval
  style.fill: "#EF4444"
}

Start -> Init.Parse
Init.Parse -> Init.Register
Init.Register -> Init.Setup
Init.Setup -> AppRun
AppRun -> ServiceStartup
ServiceStartup -> EventLoop.Process
EventLoop.Process -> EventLoop.Handle
EventLoop.Handle -> EventLoop.Update
EventLoop.Update -> EventLoop.Process: "Loop"
EventLoop.Process -> QuitSignal: "User quits"
QuitSignal -> ShouldQuit: "Check allowed?"
ShouldQuit -> EventLoop.Process: "Denied"
ShouldQuit -> OnShutdown: "Allowed"
OnShutdown -> ServiceShutdown
ServiceShutdown -> Cleanup.Close
Cleanup.Close -> Cleanup.Release
Cleanup.Release -> End

1. Application Creation

Create your application with application.New():

app := application.New(application.Options{
    Name:        "My App",
    Description: "An application built with Wails",
    Services: []application.Service{
        application.NewService(&MyService{}),
    },
    Assets: application.AssetOptions{
        Handler: application.BundledAssetFileServer(assets),
    },
})

What happens:

  1. Options are parsed and validated
  2. Services are registered (but not started yet)
  3. Asset server is configured
  4. Runtime is set up

2. Running the Application

Call app.Run() to start the application:

err := app.Run()  // Blocks until quit
if err != nil {
    log.Fatal(err)
}

What happens:

  1. Services are started in registration order
  2. Event listeners are activated
  3. Windows can be created
  4. Event loop begins

3. Event Loop

The application enters the event loop where it spends most of its time:

  • OS events processed (mouse, keyboard, window events)
  • Go-to-JS messages handled
  • JS-to-Go calls executed
  • UI updates rendered

4. Shutdown

When the application quits:

  1. ShouldQuit callback is checked (if set)
  2. OnShutdown callbacks are executed
  3. Services are shut down in reverse order
  4. Windows are closed
  5. Resources are released

Services Lifecycle

Services are the primary way to manage lifecycle in Wails v3. They provide startup and shutdown hooks through interfaces. For complete documentation on services, see the Services guide.

Creating a Service

type MyService struct {
    db *sql.DB
}

// ServiceStartup is called when the application starts
func (s *MyService) ServiceStartup(ctx context.Context, options application.ServiceOptions) error {
    var err error
    s.db, err = sql.Open("sqlite3", "app.db")
    if err != nil {
        return err  // Startup aborts if error returned
    }

    // Run migrations
    if err := s.runMigrations(); err != nil {
        return err
    }

    return nil
}

// ServiceShutdown is called when the application shuts down
func (s *MyService) ServiceShutdown() error {
    if s.db != nil {
        return s.db.Close()
    }
    return nil
}

Registering Services

app := application.New(application.Options{
    Services: []application.Service{
        application.NewService(&MyService{}),
        application.NewService(&AnotherService{}),
    },
})

Key points:

  • Services start in registration order
  • Services shut down in reverse registration order
  • If a service’s ServiceStartup returns an error, the application aborts
  • The ctx passed to ServiceStartup is cancelled when shutdown begins

Using the Application Context

The context passed to ServiceStartup is valid for the application’s lifetime:

func (s *MyService) ServiceStartup(ctx context.Context, options application.ServiceOptions) error {
    // Start a background task that respects shutdown
    go func() {
        ticker := time.NewTicker(5 * time.Minute)
        defer ticker.Stop()

        for {
            select {
            case <-ticker.C:
                s.performBackgroundSync()
            case <-ctx.Done():
                // Application is shutting down
                return
            }
        }
    }()

    return nil
}

You can also access the context from the application instance:

app := application.Get()
ctx := app.Context()

Application-Level Hooks

These are convenience callbacks in application.Options that let you hook into the application lifecycle without creating a full service. They’re useful for simple cleanup tasks, quit confirmation, or when you need to run code at specific points in the shutdown sequence.

For more complex lifecycle management with startup logic, dependency injection, or stateful resources, use Services instead.

ShouldQuit

The ShouldQuit callback is called whenever a quit is requested—whether by the user closing the last window, pressing Cmd+Q (macOS) / Alt+F4 (Windows), or calling app.Quit() programmatically.

Return value:

  • Return true to allow the quit to proceed (application will shut down)
  • Return false to cancel the quit (application continues running)

This is your opportunity to intercept quit requests and optionally prevent them, for example to prompt the user about unsaved changes:

app := application.New(application.Options{
    ShouldQuit: func() bool {
        if !hasUnsavedChanges() {
            return true // No unsaved changes, allow quit
        }

        // Prompt the user — MessageDialog.Show() blocks and returns nothing.
        // The button's OnClick callback fires for whichever button the user picks.
        shouldQuit := false

        dlg := application.Get().Dialog.Question().
            SetTitle("Unsaved Changes").
            SetMessage("You have unsaved changes. Quit anyway?")

        quit := dlg.AddButton("Quit")
        cancel := dlg.AddButton("Cancel")
        dlg.SetDefaultButton(cancel)
        dlg.SetCancelButton(cancel)

        quit.OnClick(func() { shouldQuit = true })

        dlg.Show()
        return shouldQuit
    },
})

If ShouldQuit is not set, the application will quit immediately when requested.

When ShouldQuit is called:

  • User closes the last window (unless DisableQuitOnLastWindowClosed is set)
  • User presses Cmd+Q on macOS
  • User presses Alt+F4 on Windows (when focused on last window)
  • Code calls app.Quit()

When ShouldQuit is NOT called:

  • The process is killed (SIGKILL, Task Manager force-quit)
  • os.Exit() is called directly

OnShutdown

The OnShutdown callback is called when the application is confirmed to be quitting (after ShouldQuit returns true, if set). Use this for cleanup tasks like saving state, closing database connections, or releasing resources.

app := application.New(application.Options{
    OnShutdown: func() {
        // Save application state
        saveState()

        // Close connections
        cleanup()
    },
})

You can also register additional shutdown callbacks programmatically at any time during the application’s lifecycle:

app.OnShutdown(func() {
    log.Println("Application shutting down...")
})

Multiple callbacks are executed in the order they were registered. The shutdown process blocks until all callbacks complete.

Important: Keep shutdown callbacks fast (under 1 second). The operating system may force-terminate applications that take too long to quit, which could interrupt your cleanup and cause data loss.

PostShutdown

The PostShutdown callback is called after all shutdown tasks have completed, just before the process terminates. At this point, the application instance is no longer usable—windows are closed, services are shut down, and resources are released.

This is primarily useful for:

  • Final logging that must happen after all other cleanup
  • Testing and debugging shutdown behaviour
  • Platforms where app.Run() doesn’t return (the callback ensures your code runs)
app := application.New(application.Options{
    PostShutdown: func() {
        // Final logging
        log.Println("Application terminated cleanly")

        // Flush any buffered logs
        logger.Sync()
    },
})

Note: Do not attempt to use application features (windows, dialogs, etc.) in PostShutdown—they are no longer available.

Event-Based Lifecycle

Wails provides an event system that notifies you when things happen in your application—windows opening, the application starting, theme changes, and more. You can listen to these events to react to lifecycle changes without blocking or intercepting them.

For window events, you can also use RegisterHook instead of OnWindowEvent to intercept and cancel actions—for example, preventing a window from closing. See Window Hooks below.

For full documentation on the event system, see the Events guide.

Application Events

Listen to application lifecycle events:

app.Event.OnApplicationEvent(events.Common.ApplicationStarted, func(event *application.ApplicationEvent) {
    app.Logger.Info("Application has started!")
})

Platform-specific events are also available:

// macOS
app.Event.OnApplicationEvent(events.Mac.ApplicationDidFinishLaunching, func(event *application.ApplicationEvent) {
    // Handle macOS launch
})

app.Event.OnApplicationEvent(events.Mac.ApplicationWillTerminate, func(event *application.ApplicationEvent) {
    // Handle macOS termination
})

// Windows
app.Event.OnApplicationEvent(events.Windows.ApplicationStarted, func(event *application.ApplicationEvent) {
    // Handle Windows start
})

Window Events

Listen to window lifecycle events:

window := app.Window.New()

window.OnWindowEvent(events.Common.WindowFocus, func(e *application.WindowEvent) {
    app.Logger.Info("Window gained focus")
})

window.OnWindowEvent(events.Common.WindowClosing, func(e *application.WindowEvent) {
    app.Logger.Info("Window is closing")
})

Window Hooks (Cancellable Events)

Use RegisterHook instead of OnWindowEvent when you need to cancel an event:

window := app.Window.New()

var countdown = 3

window.RegisterHook(events.Common.WindowClosing, func(e *application.WindowEvent) {
    countdown--
    if countdown > 0 {
        app.Logger.Info("Not closing yet!", "remaining", countdown)
        e.Cancel()  // Prevent the window from closing
        return
    }
    app.Logger.Info("Window closing now")
})

Difference between OnWindowEvent and RegisterHook:

  • OnWindowEvent: Notifies you when an event happens (cannot cancel)
  • RegisterHook: Lets you intercept and potentially cancel the event

Window Lifecycle

Windows have their own lifecycle, from creation through to destruction. Each window loads its frontend content independently and can be shown, hidden, or closed at any time. When a user attempts to close a window, you can intercept this with a RegisterHook to prompt for confirmation or hide the window instead of destroying it.

For complete window documentation, see the Windows guide.

direction: down

Create: "Create Window" {
  shape: oval
  style.fill: "#10B981"
}

Load: "Load Frontend" {
  shape: rectangle
}

Show: "Show Window" {
  shape: rectangle
}

Active: "Window Active" {
  Events: "Handle Events" {
    shape: rectangle
  }
}

CloseRequest: "Close Request" {
  shape: diamond
  style.fill: "#F59E0B"
}

Hook: "WindowClosing Hook" {
  shape: rectangle
  style.fill: "#3B82F6"
}

Destroy: "Destroy Window" {
  shape: rectangle
}

End: "Window Closed" {
  shape: oval
  style.fill: "#EF4444"
}

Create -> Load
Load -> Show
Show -> Active.Events
Active.Events -> Active.Events: "Loop"
Active.Events -> CloseRequest: "User closes"
CloseRequest -> Hook
Hook -> Active.Events: "Cancelled"
Hook -> Destroy: "Allowed"
Destroy -> End

Creating Windows

window := app.Window.NewWithOptions(application.WebviewWindowOptions{
    Title:  "My Window",
    Width:  800,
    Height: 600,
})

Preventing Window Close

window.RegisterHook(events.Common.WindowClosing, func(e *application.WindowEvent) {
    if !hasUnsavedChanges() {
        return
    }

    // MessageDialog.Show() returns nothing; per-button OnClick handlers fire.
    dlg := application.Get().Dialog.Question().
        SetTitle("Unsaved Changes").
        SetMessage("Save before closing?")

    save := dlg.AddButton("Save")
    discard := dlg.AddButton("Discard")
    cancel := dlg.AddButton("Cancel")
    dlg.SetDefaultButton(save)
    dlg.SetCancelButton(cancel)

    save.OnClick(func() { saveChanges() })
    cancel.OnClick(func() { e.Cancel() }) // Prevent close
    _ = discard                            // "Discard" falls through and allows close

    dlg.Show()
})

Hide Instead of Close

A common pattern for system tray apps:

window.RegisterHook(events.Common.WindowClosing, func(e *application.WindowEvent) {
    window.Hide()  // Hide instead of destroy
    e.Cancel()     // Prevent actual close
})

Multi-Window Lifecycle

With multiple windows:

mainWindow := app.Window.NewWithOptions(application.WebviewWindowOptions{
    Title: "Main Window",
})

settingsWindow := app.Window.NewWithOptions(application.WebviewWindowOptions{
    Title:  "Settings",
    Width:  400,
    Height: 600,
    Hidden: true,  // Start hidden
})

Default behaviour varies by platform:

Platform Default when last window closes
macOS App stays running (menu bar remains)
Windows App quits
Linux App quits

macOS follows native platform conventions where applications typically remain active in the menu bar even with no windows. Windows and Linux quit by default.

Make all platforms quit when last window closes:

app := application.New(application.Options{
    Mac: application.MacOptions{
        ApplicationShouldTerminateAfterLastWindowClosed: true,
    },
})

Make all platforms stay running when last window closes:

This is useful for system tray applications or apps that should remain running in the background.

app := application.New(application.Options{
    Windows: application.WindowsOptions{
        DisableQuitOnLastWindowClosed: true,
    },
    Linux: application.LinuxOptions{
        DisableQuitOnLastWindowClosed: true,
    },
})

Common Patterns

Pattern 1: Database Service

type DatabaseService struct {
    db *sql.DB
}

func (s *DatabaseService) ServiceStartup(ctx context.Context, options application.ServiceOptions) error {
    var err error
    s.db, err = sql.Open("sqlite3", "app.db")
    if err != nil {
        return fmt.Errorf("failed to open database: %w", err)
    }

    if err := s.db.PingContext(ctx); err != nil {
        return fmt.Errorf("failed to connect to database: %w", err)
    }

    return nil
}

func (s *DatabaseService) ServiceShutdown() error {
    if s.db != nil {
        return s.db.Close()
    }
    return nil
}

// Exported methods are available to the frontend
func (s *DatabaseService) GetUsers() ([]User, error) {
    // Query implementation
}

Pattern 2: Configuration Service

type ConfigService struct {
    config *Config
    path   string
}

func (s *ConfigService) ServiceStartup(ctx context.Context, options application.ServiceOptions) error {
    s.path = "config.json"

    data, err := os.ReadFile(s.path)
    if err != nil {
        if os.IsNotExist(err) {
            s.config = &Config{} // Default config
            return nil
        }
        return err
    }

    return json.Unmarshal(data, &s.config)
}

func (s *ConfigService) ServiceShutdown() error {
    data, err := json.MarshalIndent(s.config, "", "  ")
    if err != nil {
        return err
    }
    return os.WriteFile(s.path, data, 0644)
}

Pattern 3: Background Worker

type WorkerService struct {
    cancel context.CancelFunc
}

func (s *WorkerService) ServiceStartup(ctx context.Context, options application.ServiceOptions) error {
    workerCtx, cancel := context.WithCancel(ctx)
    s.cancel = cancel

    go s.runWorker(workerCtx)

    return nil
}

func (s *WorkerService) ServiceShutdown() error {
    if s.cancel != nil {
        s.cancel()
    }
    return nil
}

func (s *WorkerService) runWorker(ctx context.Context) {
    ticker := time.NewTicker(time.Minute)
    defer ticker.Stop()

    for {
        select {
        case <-ticker.C:
            s.doWork()
        case <-ctx.Done():
            return
        }
    }
}

Lifecycle Reference

Hook/Interface When Called Can Cancel? Use For
ServiceStartup During app.Run(), before event loop No (return error to abort) Initialisation
ServiceShutdown During shutdown, after OnShutdown No Cleanup
OnShutdown When quit confirmed No Application cleanup
ShouldQuit When quit requested Yes (return false) Confirm quit
RegisterHook(WindowClosing) When window close requested Yes (e.Cancel()) Prevent window close
OnWindowEvent When event occurs No React to events
OnApplicationEvent When event occurs No React to events

Platform Differences

macOS

  • Application menu persists even with no windows
  • Cmd+Q triggers quit (goes through ShouldQuit)
  • Dock icon remains unless hidden
  • Use ApplicationShouldTerminateAfterLastWindowClosed to control quit behaviour

Windows

  • No application menu without a window
  • Alt+F4 closes window (can be prevented with RegisterHook)
  • System tray can keep app running

Linux

  • Behaviour varies by desktop environment
  • Generally similar to Windows

Debugging Lifecycle Issues

Problem: Application Won’t Quit

Causes:

  1. ShouldQuit returning false
  2. OnShutdown taking too long
  3. Background goroutines not stopping

Solution:

// 1. Check ShouldQuit logic
ShouldQuit: func() bool {
    log.Println("ShouldQuit called")
    return true
}

// 2. Keep OnShutdown fast
OnShutdown: func() {
    log.Println("OnShutdown started")
    // Fast cleanup only
    log.Println("OnShutdown finished")
}

// 3. Use context for background tasks
func (s *MyService) ServiceStartup(ctx context.Context, options application.ServiceOptions) error {
    go func() {
        <-ctx.Done()
        log.Println("Context cancelled, stopping background work")
    }()
    return nil
}

Problem: Service Startup Fails

Solution: Return descriptive errors:

func (s *MyService) ServiceStartup(ctx context.Context, options application.ServiceOptions) error {
    if err := s.init(); err != nil {
        return fmt.Errorf("failed to initialise: %w", err)
    }
    return nil
}

The error will be logged and the application will not start.

Best Practices

Do

  • Use services for lifecycle management - They provide proper startup/shutdown hooks
  • Keep shutdown fast - Target under 1 second for all cleanup
  • Use context for cancellation - Stop background tasks properly
  • Handle errors in startup - Return errors to abort cleanly
  • Log lifecycle events - Helps with debugging

Don’t

  • Don’t block in service startup - Keep initialisation fast (under 2 seconds)
  • Don’t show dialogs in shutdown - App is quitting, UI may not work
  • Don’t ignore the context - Always check ctx.Done() in goroutines
  • Don’t leak resources - Always implement ServiceShutdown

Next Steps

Services - Learn more about the service system Learn More →

Events System - Use events for communication Learn More →

Window Management - Create and manage windows Learn More →


Questions about lifecycle? Ask in Discord or check the examples.

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